Game Localization is an ROI leader
It’s really simple: take a few steps to adapt your content for another language market and suddenly your audience grows by millions. Localization is easily one of the best ways to increase your customer base at a fraction of the cost of the original investment. It’s no wonder why virtually everyone does it.
How does localization work?
As a full-service agency, we handle everything. If it’s game we developed, it’ll be smooth sailing. Our engines are localization ready, and our design team keeps localization in mind with all their work.
We familiarize ourselves with the material, and check the content to make sure there won’t be any hiccups or embarrassments in other regions.
We only use only qualified linguists (target language natives) who have devotion for gaming and passion for the subject matter. We get the content into their hands and let them work their magic.
With the linguistic team by their side, our game developers begin integrating the translated content and our artists rework the art to fit perfectly in the new language.
We perform thorough technical and linguistic testing on the game build to ensure it plays smoothly and makes perfect sense across all languages.
Easy world-wide publishing
The biggest hurdle for selling games and applications worldwide used to be distribution. Nowadays app stores (such as Apple, Google, Amazon, Steam, and Itch.io) are designed to promote and sell apps in multiple regions with ease. Workinman will help you set up and control your localized app’s publishing and world-wide sales from one central account.
Support beyond release
These days, game development doesn’t usually end after publishing, and localization doesn’t need to either. We can help manage English and foreign language updates, localize marketing material, and keep the international sales momentum going, and helping you successfully grow into new markets. Our success depends on yours, so you know we’ll be committed.
We localize games into the following languages
We can answer any questions and get the ball rolling on your international release.